La Costra Nostra

When you're in the business with us...
you're in the business with Family.
Located | Goblin | Goblet | Ward 18 Plot 34


aBOUT | RUles

    01.      La Costra Nostra (Da Family) Started with very humble beginnings out of the back of Pizzaroni Papajonni's parlor running errands in the heart of Ul'dah and helping out the Lalafell who was kind to the Au Ra travelers fresh from the steppe.    02.      Somewhere along the line, Da Family evolved into Information Brokering, Protection, and more, providing ideal safe houses under the guise of inns, bars and jobs. All you need to do is show Da Family's specially marked coin to gain access to these features.    03.     On the surface, no one is aware of anything laying underneath the generally jovial atmosphere. People often hire Da Family for events, be it protection or the collection of unique skillsets giving them the name the Party Mafia.

    01. Rules      We are a RP FC that has been around since early ARR and are all 20+. That being said;There is a zero tolerance of Bigotry of any kind. Be it Racism, Homophobia, Xenophobia and all that, that follow under that umbrella.This is a roleplay space with different types of writing and not everyone can be monitored or expected to have the same view set as you, and if you have issues separating IC and OOC this will not be a space you'll thrive in.    02. Rules      Due to the nature of our venue, Da Speakeasy - We make it a hard rule that no weapons are permitted on the grounds outside of our guards. All weapons will be held in a vault for you to retrieve at the end of your visit, most likely polished up for you as a service. We understand a lot of people will try to claim they concealed a weapon past security or something of that nature, but we'd just genuinely like you to respect this rule - as it is part of the SAFEHOUSE lore we have going on.    03. Rules      No fighting within the house, outside the grounds is fine. If for whatever reason you need a break, the small house next door offers a quieter and intimate space for roleplay as well


People of Interest

Martin Freepaw.......⚶ Don Job: ?????
Gender: nonbinary
Status: Dangerous
Status: Lurking

Pink haired, small at 4'5 fulms and mute. Martin is an odd figure, and only those on the inside know they are the Don of the place. Others just assume them to be a regular employee and they prefer it that way.You can find them often hanging about keeping a watchful eye or vine on things.It's best to not get on their bad side. Or their good side.

Dodon Gogo....⚶ Boss Job: House Manager
Gender He/Him
Status: Busy
Where: Possibly on a trade trip

Dodon Gogo is a very ambitious and shrewd businessman of a Lalafell. He's glamourous and always in style with his Blue Pompadour.He knows the ins and outs of the business, the best trade deals, and where to look when you need it.Most likely if you have business with Da Family, your missive went across his desk.

Pluto Burns....⚶ Voice of Reason Nationality: Ishgardian
Gender: He/Him
Status: Busy

Pluto is a Lalafell with a deep understanding of what it is that you need to do to protect what's right and wrong. A religious man from Ishgard, he loves a good spot of charity and a mustache.But be wary, he didn't get to be this age in life without a heap of knowledge and the ability to use it.

Vol Sigol....⚶ Enforcer Gender: He/Him
Job Taxes
Status: You can't see him

Vol Sigol isn't one that gets along with hardly anyone - and yet, he's still employed. While not the best bodyguard, he's amazing at stealth and information gathering.Aside from that, this guy knows all there is to know about Taxes. He doesn't fuck with the tax man.

Caelholdt Kavanagh....⚶ Left and Right hands Gender: He- Nonbinary
Job: The Boss's voice
Status: Stealing hearts

Caelholdt was hired to be a watcher to Martin, as he and the Miqo'te got along well enough. A bodyguard only in the sense to protect others from Martin, and a communicator for Martin to the people who came to see them.He's the Owner of the Still and Strings, and a well tenured, renowned performer. Cael gets a lot of information in a lot of places, and he isn't above pouring a heavy drink or two to take care of things amicably.


DA FAMILY FEUD


So, you heard from a friend that there's a new fighting pit, huh?
THE FIGHT SET RULES
These are what we will be using and it's fine to ask questions for clarity, if something confuses you. With this being a soft opening, there can be changes after event due to the stage and rules themselves.
Combatants will need to form a Party with the Judge for the match to allow for OOC communication between the group. This is especially important in regards to communication and flow of our rules and roleplaying aspects. Dice rolls should be kept to PARTY using the /dice function if possible.Magic, Weaponry and Bare fists are all allowed within our Rules.Each Round begins with both Combatants rolling ( /random ). As well as discussing oocly how much damage they are willing to take - Normal / Rough (Which includes death as long as agreed on by the parties). As well as if you have something you'd prefer not to rp (ex. eye gore or vomiting) IN party.The Larger number denotes who is posting first, Please remember to roll first before writing your first post. And put your post in /yellFor the most part, this follows the Grindstone rule set with a few addons.
The attacking player writes their post in a custom emote using /y. After posting, they roll the die using the /dice feature.
The defending player rolls their die to defend. If the defender rolls higher than the attack, they have successfully avoided damage. A lower roll means they have been struck. Regardless, after determining the result, the defender then posts their /emote to show the effect.Switch roles and repeat. The defender is now on the offensive and the attacker is defending6 Rounds or 30minutes* (this might change)3 hits to win, unless OHKO RollZero Rule: if you roll a Zero, the fates feel so bad for you, you get to rerollParry: If the difference of the roll is within 100 of each other, the attack is deflected/dodged and no point scored. On the off chance both roll within 10 of each other, it’s a hit to both parties.One-Hit Knockout: If the Difference in an attacking role is over 900, then it counts as an OHKO and the match is concluded at that moment. (ex. Martin rolls a 27 to Aero's 986 - Martin is knocked the fuck out)


LOUNGE GAME
RULES


Wanna have a little friendly competition between fights? Here at the Casa, we prioritize having a fun and enjoyable experience. To that end, we have a couple classic games available for you.


Dart Board Rules
This is a 1v1 player game.
You and your opponent will take turns shooting 1 dart per round, for a total of 3 rounds.
One player calls odd numbers for themself, and the other will call even. If the player that called odd numbers rolls a /random that ends up being an odd number, that player scores a hit for 1 point. The same works if the player that calls even rolls a /random that ends up being an even number.
No matter what, if a player rolls the number 777, they will score a bullseye and gain 3 points to add to their score.The game ends when each player has thrown three darts, and the player that has the highest amount of points wins.


Billiards Rules
Roll to start: The HIGHEST rolling player at the start of the game can choose Solids or Stripes. The highest roller also goes first, breaking the balls.
You must sink eight balls as well as the cue ball to win.
Call your Shot! - When it's your turn, call even or odd, as well as call out the number of the ball you're aiming for. If you do not roll a match to your call, you miss. ((1—8 Solids 9—15 Stripes))
Example: Odds, ball 5. /roll - Random! You roll a 400. The roll was even and the call was for 'odd', so you miss your shot.
The first player to win by sinking all their balls and the cue ball wins! We encourage friendly betting!